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X Games League Scores Record Audience Growth

3 Mins read

The first season of the MoonPay X Games League has delivered a serious statement: action sports fans are ready for more than a single weekend of competition.

The inaugural summer season attracted 18.3 million unique television viewers in the US, representing a massive 78.5 percent increase compared with the 2025 X Games Summer Season.

Across three stops in Sacramento, Chiba, Japan, and New Orleans, more than 100,000 fans walked through the gates. Even more importantly, 7.5 million viewers tuned into multiple stops, showing that the audience wasn’t simply turning up for individual events—it was following the season.

For X Games, that distinction could be the biggest result of all.

From Events to a Season-Long Battle

For three decades, X Games has been built around iconic events and individual moments. The league concept changes that formula.

Instead of simply waiting for the next competition, fans now have clubs to support, standings to track and rivalries to follow throughout the season.

That structure became particularly important during the final championship in New Orleans.

XC New York entered the final stages of the season locked in a battle with XC Tokyo, with the inaugural championship ultimately decided by just 10 points on the final run of the final event.

XC New York took the title, creating the kind of last-minute drama that traditional sports leagues have spent decades cultivating.

The result: an action sports championship that wasn’t decided until the very end.

Jeremy Bloom, CEO of X Games, said the objective was to give fans a reason to return throughout the season rather than simply watch individual events.

The early numbers suggest that strategy is gaining traction.

The Stars Are Still at the Centre

While the league structure creates the storyline, athletes remain the engine.

One of the biggest individual stories of the season came from 15-year-old skateboarder Mizuho Hasegawa of XC Tokyo.

Hasegawa collected eight medals across the season, earning her the distinction of becoming the inaugural X Games League MVP.

Her performance also highlights an important part of the league’s potential: creating stars whose stories can develop over an entire season.

Instead of an athlete’s performance being remembered as one spectacular run at one event, fans can now follow progression, rivalries, momentum and pressure from stop to stop.

For a younger generation of action sports athletes, that could become a significant part of building global recognition.

New Orleans Shows the Power of Stakes

The New Orleans Championship became the highest-rated stop of the summer, reinforcing the connection between meaningful competition and audience attention.

Across the season, ABC broadcast windows delivered the strongest audiences, while the league generated more than 200 million social video views and over 75 hours of live streaming.

The numbers point to an increasingly connected action sports ecosystem where live attendance, television, streaming and social media feed into the same competitive narrative.

That matters because action sports have historically excelled at creating viral moments. The challenge has been turning those moments into sustained engagement.

The X Games League is attempting to solve that problem by giving every moment a place within a larger season.

A New Model for Action Sports

The experiment could have implications well beyond X Games.

A successful league model potentially gives athletes more opportunities to build long-term rivalries, gives fans teams to identify with and gives partners a platform that extends beyond individual event weekends.

The Summer Season has already generated hundreds of millions of earned media impressions and significant global conversation around the new format.

The next test will be whether that momentum can travel internationally and across disciplines.

X Games has already indicated that international expansion, additional club ownership opportunities and the inaugural Winter League season are on the horizon.

The first season proved that the audience will follow the story. Now X Games has to keep the story worth following.

As Bloom put it, this isn’t a victory lap. The league is still early in its development.

But with 18.3 million US television viewers, more than 100,000 live attendees and a championship decided on the final run, the opening chapter has delivered exactly what action sports thrives on: high stakes, big personalities and a finish that came down to the wire.

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